Tuesday, 16 October 2012

Jailbreak iOS 6 With Official Cydia On iPhone And iPod touch (A4) Using Redsn0w 0.9.15b1

iPhone Dev-Team have just updated Redsn0w, adding full support for final public release of iOS 6 on select devices with official version of Cydia, along with tons of new features which are detailed after the jump.
Redsn0w 0.9.15b1 for both Windows and Mac not only adds support for tethered jailbreak of iOS 6 on A4 based devices, but also for re-restoring and downgrading of select devices from iOS 6 to an older firmware, or in case of re-restoring, from iOS 5.x to iOS 5.x.

Supported devices:
First and foremost, it is important to note this is a tethered jailbreak and is only meant for devices boasting an A4 processor (or below), namely: the iPhone 4, iPhone 3GS and the 4th-gen iPod touch. Devices with A5 (iPhone 4S, iPad 2), A5X (iPad 3) and A6 (iPhone 5) processors are not supported at this point. Hacktivation + baseband preservation support has also been added for iPhone 4 and 3GS.

This latest version of Redsn0w does not require the user to go through the trouble of downloading and pointing the app to the iOS 6 IPSW for the jailbreak. Instead, the latest Redsn0w recognizes the firmware already installed on your device, downloads the required files and proceeds with the jailbreak. It’s that simple. Cydia, as mentioned above, is now also included as part of this Redsn0w’s release.

Instructions on how-to jailbreak iOS 6:
1. Redsn0w 0.9.15b1 can be downloaded from here (Windows | Mac).
2. Start Redsn0w. Run it in Administrator mode if you are on Windows. OS X Mountain Lion users need to start it by Ctrl-Click on the Redsn0w icon and then selecting Open from the new menu.

3. Click on Jailbreak, select Cydia and enter DFU mode when Redsn0w prompts you to with the help of onscreen instructions. Once the device is in DFU mode, Redsn0w will start jailbreaking the device using limera1n exploit. When done, select “Autoboot this device when it connects in DFU mode” option to enter tethered mode for the time being.
After a short while, the device will reboot with familiar Cydia icon on the home screen.
Note for iPhone 4 and iPhone 3GS Ultrasn0w unlockers: You will first need to preserve your older baseband to be eligible for unlock. Click on “Extras” option and then select “Custom IPSW” option. Select the required iOS 6 IPSW file for your device, and let Redsn0w make the custom firmware for you. Once done, enter Pwned DFU mode by selecting “Pwned DFU” from Redsn0w’s Extras option, and then restore to this custom firmware.

How to boot your device tethered on iOS 6:
Since this is a tethered iOS 6 jailbreak, you will need to boot your device in a tethered mode every time the device is turned off and back on. Booting in tethered mode is easy, and can be achieved using Redsn0w: click on the "Extras" from the main screen and then simply click on "Just Boot" option. Follow the on-screen instructions. Once done, you will be rebooted back into tethered-jailbreak mode.

New re-restore features have also been introduced by the Dev Team in this version of Redsn0w. It now allows third-gen iPad and iPhone 4S users to RE-restore to any version of iOS 5.x eveif Apple is currently not signing the software, provided that your SHSH blobs are saved for iOS 5.x, and the device is currently running iOS 5.x (not iOS 6) that too updated via iTunes, not OTA. iPad 2 users will also be able to downgrade if they have blobs for both 4.x and 5.x saved – even from iOS 6. The A4 based iPhone 4, 3GS and 4th-gen iPod touch users can of course always downgrade to an older firmware for untethered jailbreak provided that they have SHSH blobs saved for the firmware they want to downgrade.

It is also important to note that currently there is no untethered jailbreak for iOS 6 (or even tethered jailbreak other than the devices mentioned above) available for public. The Dev-Teams though are working hard on it. We reported about iPhone 5 jailbreak being achieved last month on the launch day. But of course, it is no where near ready for primetime use yet. We will obviously let you know whenever it is.

Thursday, 30 August 2012

Samsung Galaxy Camera Announced, Features Android Jelly Bean, Wi-Fi, 4G, 16MP Sensor & More

Samsung registered the name Galaxy Camera earlier this year, and ever since, the rumor mill has been abuzz with speculation of the Korean company offering an Android-based camera. Today at IFA, the Galaxy Camera has finally been unveiled to the public, and the device – which looks conspicuously similar to the Galaxy S III – certainly packs in a decent punch.

Smartphone snappers have been consistently evolving over the past five or so years, and the days of the grainy VGA shots have been gradually replaced thanks to the much more agreeable shooters placed on the majority of smartphones. That said, the quality of images taken on the iPhone 4S,Galaxy III and HTC One X still pales in comparison to the mainstream standalones, and Samsung hopes the Galaxy Camera will prove a hit thanks to its heavy Android influence.


Nikon released its own Android-based snapper some time ago, but the Galaxy Camera certainly looks to be a step up. There had been the odd murmur prior to today’s IFA announcement, that Samsung would indeed bring an Android cam to its roster, but with no real hardware leaks, didn’t seem particularly likely.

Despite not actually being a smartphone, it packs in as much power as the very best, and will ship with Android Jelly Bean (4.1) out of the box. The Galaxy Camera’s 21x zoom lens and a 16-megapixel BSI CMOS sensor will run rings around your current smartphone’s image-taking ability – even if you are indeed running Samsung’s flagship Galaxy S III device. The camera features a sizeable 4.8-inch HD SLCD display, and although this is nothing out of the ordinary for a smartphone – many are in excess of the 5-inch mark – in camera terms, this is a very generous offering.

Then again, the Galaxy Camera is no ordinary camera, boasting a worthy 1.4GHz quad-core Exynos SoC. It includes 8GB of on-board storage space, although naturally, you can expand this by means of a microSD.
Meanwhile, the 1650mAh battery will keep things ticking over nicely, and for those who like to frequently share, there Galaxy Camera will feature as both a 3G+ Wi-Fi and 4G + Wi-Fi offering.

Exciting for the photo aficionados, but will it find a place in the market? Leave your thoughts via the usual mediums below.

Wednesday, 29 August 2012

Samsung Galaxy Note II Announced, Here’s Everything You Need To Know

Samsung has finally showcased the long-awaited sequel to its popular niche product, the Galaxy Note, and although the first iteration wasn’t exactly lacking in the hardware department, the Korean company has still managed to pack in a host of healthy upgrades.

Announced over at IFA 2012 in Berlin, the Galaxy Note II’s display will be bumped to 5.5″ as expected, and although it’s only one-fifth of an inch larger in diameter to that of its predecessor, it’s still a noticeable amount of additional real-estate. Said display will be at 1280×720 resolution, so although the pixel density will be less than that of the first Galaxy Note, it will now be a true 16:9 aspect ratio.


As was the case with the first Galaxy Note, the screen will be a Super AMOLED HD, and a 1.6GHz quad-core CPU wilkeep things ticking over quite nicely. It’ll include a healthy 2GB of RAM, and seeing as though it’ll be running Android’s latest and greatest Jelly Bean (4.1) from the get-go, there should not even be a trace of lag. The rear snapper will offer 8-megapixels, whilst the front will offer a 1.9-megapixel camera. The battery will be 3,100mAh – 600mAh up on the "smaller" Galaxy Note, and it does look as though Samsung has offered a similar transition as it did with the S II to the S III earlier this year.

As well as the hardware specs, there’ll be plenty unique new perks such as Air View, which will allow users to hover the redesigned S Pen over content in order preview without opening, which certainly sounds like an intriguing implementation.

The Note II will be slightly thinner than the current, measuring in at 9.4mm compared with 9.65mm, although it will be a couple of grams heavier. Depending on how much space you require, you can pick from the usual 16, 32, and 64 GB storage configurations, although the microSD expansion will allow you to bump your standards quota by a further 64GB. Meanwhile, connectivity is HSPA+ 21mbps, and there’ll be a 4G LTE model available for those whose area / carrier permits.

It’ll begin shipping from October in Europe, and will be available Marble White or Titanium Gray. No word has yet been said of the US release, although we’ll bring you that information as it arrives.

Thursday, 2 August 2012

How To Root Galaxy S III (AT&T, T-Mobile Or Sprint Model) [Tutorial]

The international version of the Galaxy S III was rooted a few weeks ago and now, just days after release, all US variants of the Galaxy S III – for AT&T, Sprint and T-Mobile – have been rooted and we’ve got root guides for all three smartphones ready right after the jump.

DISCLAIMER: I will not be held responsible for any damage incurred to your device as a result of following this guide. Follow at your own risk.

T-Mobile / Sprint
As it turns out the rooting method for T-Mobile and Sprint variants of the Galaxy S III are exactlythe same. Same files, exact same method.

Part 1: Initial Setup

Step 1: Download and install USB drivers for Samsung Galaxy S III [Direct Link].

Step 2: On Galaxy S III, enable USdebugging from Settings > Developer options.

Step 3: Connect your device to your PC via USB cable.

Step 4: Download CMW_SuperUser_v3.07.zip [Direct Link] and transfer it directly under the parent directory on your device’s internal storage.

Step 5: Disconnect your device from PC and power it off.

Now, onto the second part of the guide:

Part 2: Flashing clockworkmod.tar

Step 6: Download Odin3-v3.04.zip [Direct Link] and extract its contents using a suitable software (we recommend PeaZip).

Step 7: Similarly, download clockworkmod.tar [Direct Link].

Step 8: Boot your Galaxy S III into download mode by pressing and holding Volume Down, Homeand Power buttonsPress Volume Up when the prompt comes up.

Step 9: Once in download mode, run Odin3 v3.04.exe from the .zip file in Step 7.

Step 10: Connect your Galaxy S III with PC once again. Odin should detect your device.

Step 11: Click on PDA and select the clockworkmod.tar file you downloaded in Step 7.

Step 12: Ensure that Auto Reboot and F. Reset Time are selected. Then, click on Start to begin process.

Part 3: Flashing SuperUser

Step 13: Now you must boot into ClockworkMod Recovery Mode. Shut down your device, press and hold Volume Up, Home and Power buttons.

Step 14: Navigate to install zip from sdcard > choose zip from sdcard > [CWM_SuperUser_v3.0.7.zip file you downloaded earlier]

Step 15: After it’s done, choose reboot system now from main menu.

Part 4: Final Steps

Step 16: Install BusyBox from the Play Store. Grant it SuperUser permissions and follow on-screen instructions.

Step 17: Launch the SuperUser app from your app drawer and update binaries from [wrench icon] > Su binary > Update.


The method for rooting AT&T’s Galaxy S III involves the same steps as above but uses different files. Please be careful about using the correct files; you may brick your device otherwise.

Step 1: Follow Part 1: Initial Setup above.

Step 2: Follow Part 2: Flashing clockworkmod.tar but, instead of clockworkmod.tar, use fixboot.tar [MediaFire].

Step 3: Follow Part 2: Flashing clockworkmod.tar but, once again, use this recovery image file [Direct Link].

Step 4: Follow Part 2: Flashing clockworkmod.tar, Part 3: Flashing SuperUser and Part 4: Final Steps (in that order) as it is.

For queries regarding AT&T Galaxy S III root, head over to the official thread here XDA-Developers.

Sunday, 29 July 2012

How To Get OnLive Desktop Running On Your Mac

The chances are that if you are an owner of a desktop or notebook computer, powerful smartphone or tablet. then at some point you might have felt the need of accessing work based packages such as word processors, presentation creators and spread sheet applications. Generally speaking, a lot of us have software suites such as Apple’s iWork or Microsoft’s Office but if we require the freedom to work anywhere, from any machine, then it could be possible that we have checked out OnLive Desktop to accomplish this task.

On the grand scale of things, the OnLive Desktop service is relatively new, but the developers have already managed to ruffle a few feathers by not promptly fulfilling any indication that the service would be made available for Mac OS users. The promise of having a set of packages that give instant response creation and editing of documents wherever you are is definitely something that will appeal to the masses, so if you are a disgruntled Mac user who wants to give the OnLive services try then it is now possible with the use of the BlueStacks package and a side loaded .apk file.

Before this can be made possible, there are a few things that are actually required to get things up and running. First of all, a Mac is required, preferably running OS X 10.7 or above. The Alpha 2 or later build of the BlueStacks software is also required as well as a functioning OnLive account of any level.

Step 1: Download and install the free of charge BlueStacks player on your Mac OS X machine.

Step 2: The easiest way to download and run the required OnLive for Android is to visit the required link from within a browser running on the BlueStacks player. By default, the browser within BlueStacks is actually hidden so you will need to open up any app with links, like Twitter, to invoke the web browser.

Step 3: One of the great advantages of Android is the fact that it allows users to side load applications, something that is very fundamental to get this working. Staying within the invoked browser, open up the Google homepage and search for ‘OnLive desktop apk‘ and open up the link from the first returned result.

Step 4: Voila. That is all it takes to get OnLive Desktop up and running on your Mac. Enjoy the OnLive experience.

As is usually the case when installing applications on platforms which they aren’t specifically designed for, there are a few little annoying nuances to take into account and make allowances for. The frame rate at which the BlueStacks software runs at may not be that satisfactory, as well as not being able to force the experience into full-screen mode. If you can live with those shortcomings, then this is a great way of experiencing OnLive Desktop on your Mac until an official release pops up.

(via OnLiveFans) (thanks, Isaac for the hat tip)